This means that casting the spell to heal themselves or an of Final Fantasy 8's other party members will reduce the caster's maximum health in the process, which then incentivizes healing items over spells, even when a spell would be better in the current moment. The most anxiety inducing example of this system fighting against itself is when using any type of healing magic, since these will likely be junctioned to a character's health. When casting a fire spell means dealing less damage with each following attack, then simply attacking with Squall's Gunblade at max strength will generally become the most consistent strategy. Since magic is treated like a consumable item when cast, using one of the hundred spells that are attached to a specific attribute, it discourages players from using the mechanic at all. ![]() On top of the frustrating way that players are required to grind up magic in order to make their characters as strong as possible, the Junction System comes with a secondary issue. So, as players simply do exactly what the game has taught them will make them stronger, this way approach will take the vast majority of a players time and overshadow Final Fantasy 8's main story and side quests combined. This can be especially frustrating during boss fights, which often give the player either early access to some magic, or unique spells that are only found in a handful of places in some occasions. ![]() The result of trying to rack up as much magic at once with the intent of junctioning them to different attributes is that this can take a long time. This lets players pull a few stacks of magic at a time from both Final Fantasy 8's bosses and standard monsters, with the ultimate goal being to build up one hundred units of each spell in order to maximize how powerful the junction effect is. Players can either find magic at specific draw points throughout different towns and dungeons, or they can use the draw command to pull from enemies. ![]() There are two major issues that come with the Junction System. The first comes from how players find the magic that is used to increase the characters stats through this mechanic.
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